|
Is there any way to have lights actually apply lighting to 2D textures, without losing the transparency of the sprite? I have been using the Particles/AlphaBlended Shader to display my sprites. I would like to have a dark room, and allow the player to use a light to make his way through, but I can't seem to make lights work. If there isn't a way to make the stock lights work, then does anyone have another suggestion? I have heard of many ways to achieve similar effects, but I am not sure of the best approach considering Unity is built different than Engines I am used to. Thanks -Kreed
(comments are locked)
|
|
On the particle renderer material, use a shader that uses lighting. I am confused by your comment. What do you mean by the "particle renderer material"?
Dec 13 '11 at 02:42 PM
kreed
The material used for the particle renderer.
Dec 13 '11 at 02:46 PM
Eric5h5
Oh, I believe you misunderstood the question. I am using a texture on a plane for my character's sprite. I want to light him, not a particle system.
Dec 13 '11 at 02:46 PM
kreed
Well, same answer basically...on the sprite renderer's material, use a shader that uses lighting.
Dec 13 '11 at 02:56 PM
Eric5h5
I have tried that but then my sprites no longer have their transparency.
Dec 13 '11 at 03:08 PM
kreed
(comments are locked)
|
