Is there any way to have lights actually apply lighting to 2D textures, without losing the transparency of the sprite? I have been using the Particles/AlphaBlended Shader to display my sprites.
I would like to have a dark room, and allow the player to use a light to make his way through, but I can't seem to make lights work.
If there isn't a way to make the stock lights work, then does anyone have another suggestion? I have heard of many ways to achieve similar effects, but I am not sure of the best approach considering Unity is built different than Engines I am used to.
Answer by zee_ola05
Feb 23, 2014 at 08:34 PM
Create a material and use Sprite/Diffuse shader. Drag it to your sprite gameObject to apply the material. Voila!
NIce! Exactly what I was searching for!
Answer by Eric5h5
Dec 13, 2011 at 09:04 AM
On the particle renderer material, use a shader that uses lighting.
I am confused by your comment. What do you mean by the "particle renderer material"?
The material used for the particle renderer.
Oh, I believe you misunderstood the question. I am using a texture on a plane for my character's sprite. I want to light him, not a particle system.
Well, same answer basically...on the sprite renderer's material, use a shader that uses lighting.
Use a shader that has transparency and lighting.
Answer by Noob_Vulcan
Jul 30, 2015 at 03:34 AM
Sprites-default material does not respond to lights , but unity also supports another shader (Diffuse ) for sprites that supports lighting.
You just have to change the shader in Sprite renderer component
For more detail you can refer How to make 2D Sprite light responsive
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