Is there any way to have lights actually apply lighting to 2D textures, without losing the transparency of the sprite? I have been using the Particles/AlphaBlended Shader to display my sprites.
I would like to have a dark room, and allow the player to use a light to make his way through, but I can't seem to make lights work.
If there isn't a way to make the stock lights work, then does anyone have another suggestion? I have heard of many ways to achieve similar effects, but I am not sure of the best approach considering Unity is built different than Engines I am used to.
On the particle renderer material, use a shader that uses lighting.
answered Dec 13 '11 at 09:04 AM