How do you get asset bundles to work with in-app payments for Unity mobile platforms?
Answer by y_nizan
Sep 22, 2012 at 10:22 PM
You can find two assets bundles as part of this open source project for in-app purchasing The SOOMLA Project. There are two open source apps that we shared as an example. Here is a link to the assets: https://github.com/soomla/storefront/tree/master/themes/muffinRush/img https://github.com/soomla/storefront/tree/master/themes/basic/img
You can also download the entire library as a zip file here - https://github.com/soomla/storefront. We are planning to add a lot more theme in the next few weeks and in about a month you will be able to use our wizard to generate a fully functional in-game store-front with all the assets and screens.
do you guys have a unity plugin yet?
@ina - this is scott from SOOMLA. We are currently working on a Unity plugin. Please subscribe to our facebook page - www.facebook.com/the.soomla.project so you can get the news first when it comes out.
Hi, just noticed the comment from @ina. Yes - we have a unity plugin for quite some time now. The best way to get it is via www.soom.la and signing up (it's free).
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
5 People are following this question.
Allow player delete Asset Bundle
Asset Bundles compatibility for mobile
Creating an asset bundle at runtime
Does AssetBundle work on mobile?
NavMesh really slow on mobile