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Howdy all, and thanks for your attention. I am doing a top down camera (non-orthographic to get some parallax scroll) 2d game and am using multiple cameras as children of a parent cam to render different objects in layers in the scenes to stop the object from tearing and sorting through each other. Is this an expensive thing to do? Thanks, -Goody!
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I've got several cameras in my iphone game as well as a load of physics and particle effects and it runs fine, go nuts. Thanks for your response. Can you give a more technical answer? Like how many cameras? I'm not concerned with physics or particle effects either.
Jul 06 '10 at 07:00 PM
Goody!
I have one camera for each HUD display and splat effect, they're set to only render a single layer so it doesn't really cause much a resource drain. I don't know the actual numbers as I've not tested it but I've got at least 3 cameras in most scenes
Jul 07 '10 at 12:40 PM
spinaljack
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