Hi to all the Unity 3D pros.
We are trying to write an application in unity 3d that will allow us to access multiple cameras in unity. We have two of the same cameras plugged into the computer that we need to access at the same time when the application is running.
A member from my group has tried to write a dll in (opencv/c++) to access multiple camera and merge them as one stream. This dll is then used as a plugin in unity to call the methods that merge the stream to set the pixels/texture in unity onto a plane.
The problem that we are encountering is that there is a lag in the video as well as only about 5/6 fps.
The question now is, does anyone else know how to access multiple cameras in Unity or does anyone know how we can speed up the fps and remove the delay?
webcam, plugin, dll, opencv, c++