I'm currently working on a space sim game where you fly from the perspective of a small fighter and I want to have some absolutely massive space stations and capital ships. My question has to do with texturing these behemoths as tiling textures may not achieve what I need in some scenarios (if that'd even be possible without killing performance).
What in your opinion would be the best way to go about this? Create a mesh with lots of materials (tiled or UV when necessary) or creating huge UV maps? My problem with the UV maps is that they get blurry as the ship gets bigger (likely due to being scaled down to 1024) or perhaps I'm just doing something wrong?
Any help on this would be greatly appreciated!
asked Dec 10 '11 at 09:18 AM