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Hi I have made a couple models and made some animations to them. I save the file and export as FBX. But I do not get all animations. I only get one animation. And it is called "Default Take". So I am wondering how I save a specific blender animation. I have searched around but I haven't found it. So if anyone knows how to save a animation and make a new one, it would be very helpful. I have done like the instructions say, but still I can only make one animation and I can't save it. All comments are helpful, so if you have some point of view that would be helpful then I would be very happy if your would give a constructive comment.
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I think you should make a script. Just tell the script to play animation(name of animation) when the input touch something Well... I save the blend file. Then I export it to FBX and inport it to Unity. There is only the default take that is there (animation). And I can't use it in scripts or "drag and drop" it. I tried to rename it but that was impossible too. I have made a script for that but it can't use even the Default Take.
Dec 10 '11 at 09:21 AM
MOLB
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This is not unity 3d question
Well the problem also lies in Unity.