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Blender animation inport problem

Hi

I have made a couple models and made some animations to them. I save the file and export as FBX. But I do not get all animations. I only get one animation. And it is called "Default Take". So I am wondering how I save a specific blender animation. I have searched around but I haven't found it. So if anyone knows how to save a animation and make a new one, it would be very helpful. I have done like the instructions say, but still I can only make one animation and I can't save it. All comments are helpful, so if you have some point of view that would be helpful then I would be very happy if your would give a constructive comment.

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asked Dec 09 '11 at 09:07 PM

MOLB gravatar image

MOLB
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This is not unity 3d question

Dec 10 '11 at 12:11 AM RockDude

Well the problem also lies in Unity.

Dec 10 '11 at 09:21 AM MOLB
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I think you should make a script. Just tell the script to play animation(name of animation) when the input touch something

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answered Dec 09 '11 at 10:49 PM

bula gravatar image

bula
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Well... I save the blend file. Then I export it to FBX and inport it to Unity. There is only the default take that is there (animation). And I can't use it in scripts or "drag and drop" it. I tried to rename it but that was impossible too. I have made a script for that but it can't use even the Default Take.

Dec 10 '11 at 09:21 AM MOLB
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asked: Dec 09 '11 at 09:07 PM

Seen: 1110 times

Last Updated: Dec 10 '11 at 09:21 AM