I was wondering, what is the best way of debugging network games?
Back when I was using DarkBasic, I would just re-run the temporary executable created whenever I compiled the game, and work from there. However I cant find the executable created by Unity whenever you run the game - I thought it would naturally be in the Temp\bin\Debug directory (on Windows), but it isnt there (its not hidden). Does anyone know where it is, or if it exists?
I read here that a way of doing this is by duplicating your entire project, but this seems overkill.
How do you guys do it?
Any help would be appreciated