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I have made a GUI timer that counts how long you have been driving for on a game. My question is how do you save the time that the person got and then display it on the finish screen "Just a Camera looking at a grey cube with writing on it".
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Im not quite sure if this is what you are looking for but... (this is also assuming the grey cube with writing on it is in a different scene.) Maybe you could create an Empty GameObject and write a script that uses DontDestroyOnLoad while storing the time variable that the GUI Timer uses. Then after this u can access this variable for the use of displaying it. How do you store the time that was on the GUI timer is basically all I'm asking
Dec 08 '11 at 07:39 AM
fireomega
If you want help you need to be helpful with your question. If that's basically all you are asking, then basically store it in a variable.
Dec 08 '11 at 04:35 PM
funkyllama
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Is the "Camera looking at a grey cube with writing on it" a separate scene ? And are you using C# or javascript