I am animating an object in Unity with the Animation Editor, and am having a problems zeroing out my rotational axes. Every time I attempt to zero one rotational axis in the Inspector, the other two jump up to anywhere from 0.07 to 0.5 degrees.
On top of that, as soon as I click away from the value that I just edited, it jumps back up to non-zero value. Any help would be greatly appreciated. Thanks
*note- The object that I am animating is a child of another object. I don't see how this would affect the animation but trying to give as much info as possible. Thanks
asked Jun 10 '10 at 10:57 PM