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Unity animated object will not zero out rotational Axes

Greetings,

I am animating an object in Unity with the Animation Editor, and am having a problems zeroing out my rotational axes. Every time I attempt to zero one rotational axis in the Inspector, the other two jump up to anywhere from 0.07 to 0.5 degrees.

On top of that, as soon as I click away from the value that I just edited, it jumps back up to non-zero value. Any help would be greatly appreciated. Thanks

Andrew

*note- The object that I am animating is a child of another object. I don't see how this would affect the animation but trying to give as much info as possible. Thanks

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asked Jun 10 '10 at 10:57 PM

kilgore gravatar image

kilgore
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An update to this, I ended up having to delete all existing keyframes after the point in animation when I wanted the axes zeroed out. I could then zero them out, did the trick but not ideal.

Jun 11 '10 at 10:01 PM kilgore
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asked: Jun 10 '10 at 10:57 PM

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Last Updated: Jun 10 '10 at 10:57 PM