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[Closed] quick Navmesh question

Hello. I am using Aron Granberg's A* Pathfinding Solution, and I am looking to create navmeshes for my level. I have these invisible jumppads that the enemies use, when they cross it, they jump. Since the level is multistory, I want them to be able to jump up to where the player is. So, for the navmesh, will I create it on the side of the wall to show that a path is possible? Or should I create the mesh for only the upwards facing walkable areas? Like each story? I am just tyring to find the best way to create a navmesh for enemies that jump upwards. Here is some examples. ex1 ex2

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asked Dec 03 '11 at 06:22 AM

TehWut gravatar image

TehWut
206 11 18 19

shameful self bump: any links? I couldn't find very much information on navmesh for Unity

Dec 03 '11 at 05:51 PM TehWut
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The question has been closed Jan 21 '12 at 02:48 PM by TehWut for the following reason:

Problem is not reproducible or outdated


1 answer: sort voted first

3.5 beta has now the ability to do just that, using NavMesh and NavMeshAgent, and OffMeshLinks. Get the Beta and the related samples to play with this.

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answered Jan 05 '12 at 03:03 PM

Jean Fabre gravatar image

Jean Fabre
3.1k 68 75 103

I supposes. I was more looking for an answer for Aron's solutino but now we have Unity 3.5 ;)

Jan 21 '12 at 02:45 PM TehWut
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asked: Dec 03 '11 at 06:22 AM

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Last Updated: Jan 21 '12 at 02:45 PM