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I have a game where I am loading several assets at runtime via the Resources API. Unfortunately having to type out the asset path in a script inspector goes against the idea of selecting assets as objects and linking them. Is it possible to retrieve the asset path or any other file information when using an object selector? For instance if I have a editor that uses the EditorGUILayout.ObjectField to retrieve a TextAsset is it possible to have it return the path to the TextAsset file?
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