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I have a level editor that creates a 2d grid of hexs. I can create the objects no problem but when I start up the game they are all gone. I have worked around it and have a poor solution by grabbing all objects of type hex and putting them into the array again. That doesn't seem right to me. Also when I create a grid and ajust all the properties of the hexs, then load the game it all works. But if I close unity and open the scene up none of it works. I can give more details if needed but I'm not sure what else to write.
class CustomLevelEditor extends Editor {
}
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