I have an object with two animation clips: "idle" and "jump". When I play the jump animation Unity overwrites existing transformations and returns my character to the origin for the jump.
What I really want is to ignore the Position.x & Position.z components of the animation, and to just add the Position.y onto any existing transformation that I have.
I had thought of using
asked Jun 08 '10 at 06:29 PM
Put the model and animations inside an empty game object and move the character by using the transform of the container.
answered Jun 08 '10 at 11:16 PM