Hi,
My mesh makes 29000 vertices in 3dsmax and when I import it in Unity, it marks this error:
“Meshes may not have more than 65000 vertices at the moment”
If anyone knows why… Thank you
Hi,
My mesh makes 29000 vertices in 3dsmax and when I import it in Unity, it marks this error:
“Meshes may not have more than 65000 vertices at the moment”
If anyone knows why… Thank you
The polycount in your 3d modeling app is not the polycount a mesh will have in a 3d engine! Adding UVmapping and Vertexcolors to a mesh will raise the polycount in a 3d engine. And a 3d engine needs triangels and not quads what is preferred for a 3d modeling app, and also raises the polycount.
Thanks for the quickly answer…
I’ll try to remake uvmapping because a lot of faces was’nt welded in the UV.