I had to do some native code and therefore built a c++ plugin for Unity. This plugin works like a charm in the editor but for standalone builds I get the below error. The dll in question has been placed in a /Plugins subfolder.
As this works in the editor, is there anything I need to set in order to get Unity to merge or copy the dll into the standalone build?
Platform assembly: C:\Users\ZackerAcer\Documents\ESE\builds\ese3_appup\ese3_appup_Data\Managed\UnityScript.Lang.dll (this message is harmless)
DllNotFoundException: AppUpYours/AppUpYours
at (wrapper managed-to-native) AppUpIntegrator:initialise ()
at AppUpIntegrator.Initialise () [0x00000] in <filename unknown>:0
at AppUpIntegrator.CheckAuthorization () [0x00000] in <filename unknown>:0
at gamefield.Start () [0x00000] in <filename unknown>:0