Let's say I have a collider B that is nested inside of collider A (as are their gameObjects)
When I onmouseover/enter A, I want gameObject A to move to the left. When I onmouseover/enter B, I want gameObject B to turn green.
I'm not sure how to do this simultaneous mouseover detection if collider A is blocking/masking collider B.
At this point, I essentially have a 2-step detection where the first step destroys the first collider. I want something better. :)
Any tips or pointers appreciated!
asked Jun 08 '10 at 01:28 AM