I've run into a bit of trouble passing an array of transform objects to a constructor. It seems the way I've set it up its passing the correct array just empty and thats causing trouble further down the line. So here's the call to the constructor with the parameters:
The specific part that I believe is giving the trouble is the [menuObjects.Find("Create"), menuObjects.Find("Join"), menuObjects.Find("QuickMatch")] bit which is returning UnityEngine.Transform. I am honestly stumped, and I've tried a google search to find out a fix but I can't find a suitable alternative short of creating a variable and then storing them in there then passing them.
If anyone could help me it would be much appreciated.