this is my script i got from unity tutorials, but for some reason on my multiplayer game it rotates downward and doesn’t shoot straight. the bullets start working normal then go downward, then it shoots alot downward and only a few straight
var projectile : Rigidbody;
var speed = 20;
function Update()
{
if( Input.GetButtonDown( “Fire1” ) )
{
var instantiatedProjectile : Rigidbody = Instantiate(
projectile, transform.position, transform.rotation );
instantiatedProjectile.velocity =
transform.TransformDirection( Vector3( 0, 0, speed ) );
Physics.IgnoreCollision( instantiatedProjectile. collider,
transform.root.collider );
}
}