I'm having some issues with the importing of a FBX model with multiple meshes. In my case, the ground mesh (with the grass texture) is positioned below its correct position as you can see by the following screenshots:
3DS Max 2012:
I have created a simple Unity Package with the stated problem: DOWNLOAD
Do you know what could be causing this?
Thanks in advance
asked Nov 28 '11 at 05:56 PM