I have a fairly complex mesh that I want to have be used for collision. I need the collisions to be somewhat realistic. For example the object has some angles to it and a small tube sticking out. I want objects to be able to fly past the tube and only collide with it when it actually hits it.
I have attempted a couple things. First I tried a mesh collider. The mesh collider unfortunately creates more of a polygon from the top of the tube to the far bottom top right section of the body. See image below.
I’m not sure how to handle this. The only options I can think of is create a bunch of primitive objects with colliders and lay them on top of each other but this seems tedious. I only want my other meshes to actually collide with the mesh itself. I thought using convex would do the trick but apparently not.