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Will UNITY ever have a nodal based shader interface?

I am new to UNITY, however I notice that the shader system is really basic.

In order to make it friendly to artists, what I think is needed is a nodal shader interface, where you can easily create new custom shaders based on combinations of basic nodal shader operators.

A good example of this would be any high end 3D program (say maya or XSI) where you can create shader trees using nodes and that creates the final shader or look for a given object.

This is what I think Unity needs - a nodal shader interface where you can combine nodes to create your own custom shaders that compile at runtime.

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asked Jun 06 '10 at 07:17 PM

Brent gravatar image

Brent
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4 answers: sort voted first

There is already an implementation for Unity 3 which you can find under http://forum.unity3d.com/viewtopic.php?t=60174&start=0&postdays=0&postorder=asc&highlight= (StrumpyShaderEditor) as unitypackage. You'll like it :)

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answered Sep 10 '10 at 06:06 AM

ron3fp gravatar image

ron3fp
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answered Jun 06 '10 at 07:44 PM

Tetrad gravatar image

Tetrad
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Besides the one mentioned by ron3fp, there's also ShaderFusion (also Unity 3 only).

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answered Sep 10 '10 at 08:00 AM

Ricardo gravatar image

Ricardo
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Hi Brent... your question is not really a question but a comment... you should consider putting this in the forums instead :)

Ryder

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answered Jun 06 '10 at 07:42 PM

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asked: Jun 06 '10 at 07:17 PM

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Last Updated: Jun 06 '10 at 07:17 PM