At various random times the remote will not track fingers correctly and will offset the input by as much as an inch. This happens when running by app in Unity and after building it to my iPad (and previously to my iPhone).
I've been having this trouble since I started programing with Unity over a year and a half ago and I keep thinking it must be something I'm doing wrong (though I suppose it's possible that it's a bug). I'm running the latest release version of Unity, SDK, and Snow Leopard.
Usually I can fix it by quitting Unity and restarting. However, it happens often enough that I may have to quite Unity every time I run my app. It usually follows a code update, but I haven't noticed a pattern as to what JavaScript is affecting it.
I could live with this, annoying as it is, but now I can't get my builds to work, even when the app works with the remote. I've spent the last 2 hours continually quitting Unity, opening it, building my app, installing it, finding out it is still not registering my finger touch under by finger, but about and inch away, and starting the process over.