heres the script
i have a 2.4GHz E2220 and this script gets my CPU to 50% (only using 1 core) it only started after i added the rotation part its stupid because i only get 20fps on a 1GB gfx card
asked Nov 23 '11 at 08:53 AM
I'm also seeing a massive performance hit from transform.rotate and transform.rotatearound... Calling either of these functions six times per physics cycle on iPhone 4 is killing the frame rate, from 60 -> ~15fps. Any ideas on cause or workaround?
Just remembered I set my fixed time step to roughly 10 times the frequency of the default while testing something previously which was causing the issue.
It could be because you're making your script check the turn in both directions and incrementing it twice here:
and that could give some weird results. I'm not sure about it, just an idea. And please, don't bump your question.
answered Nov 23 '11 at 12:34 PM