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heres the script i have a 2.4GHz E2220 and this script gets my CPU to 50% (only using 1 core) it only started after i added the rotation part its stupid because i only get 20fps on a 1GB gfx card
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I'm also seeing a massive performance hit from transform.rotate and transform.rotatearound... Calling either of these functions six times per physics cycle on iPhone 4 is killing the frame rate, from 60 -> ~15fps. Any ideas on cause or workaround? EDIT! Just remembered I set my fixed time step to roughly 10 times the frequency of the default while testing something previously which was causing the issue.
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It could be because you're making your script check the turn in both directions and incrementing it twice here: and that could give some weird results. I'm not sure about it, just an idea. And please, don't bump your question.
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Try detaching this script altogether and see what happens. I can't see this script alone causing a drop to 20FPS with that hardware, there must be something else wrong in your project.