x


Substance customized sbsar location?

I wish to use Substance materials for part of my iOS workflow - mostly to make "programmer art" that doesn't suck quite so badly :) I really only want to get at the baked texture + normals so I can tweak it in Photoshop with overlays or whatnot.

I would like to customize the free "concrete_049.sbsar" so I select the "Add Substance from prototype" button and rename that copy to "MyConcrete" and I tweak it to my liking. I don't see a way to save the texture from within Unity. Can I do it in Unity?

As a fallback(?) - the Substance Player does have this ability, but I don't know where the MyConcrete "copy" is saved. Substance Player (MacOS version) doesn't show me multiple versions within the sbsar file so it doesn't seem that it in a resource fork or whatnot in there :) Do I just have to copy the .sbsar myself to get it into Substance Player? Seems awkward. Any tips appreciated!

more ▼

asked Nov 23 '11 at 09:49 AM

RocketPop Games gravatar image

RocketPop Games
16 1 1 2

(comments are locked)
10|3000 characters needed characters left

1 answer: sort voted first

In the substance material inspector on the top right there is a small gear icon, click on it and you should see a menu item called "Export Bitmaps" that allows you to export your substance outputs as bitmaps.

more ▼

answered Dec 15 '11 at 02:14 PM

Jerc gravatar image

Jerc
111 2

Thanks for the answer... I would never have looked there - pretty obscure!

Jan 15 '12 at 03:49 AM RocketPop Games
(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x3146
x469
x43

asked: Nov 23 '11 at 09:49 AM

Seen: 1762 times

Last Updated: Jan 15 '12 at 03:49 AM