I wish to use Substance materials for part of my iOS workflow - mostly to make "programmer art" that doesn't suck quite so badly :) I really only want to get at the baked texture + normals so I can tweak it in Photoshop with overlays or whatnot.
I would like to customize the free "concrete_049.sbsar" so I select the "Add Substance from prototype" button and rename that copy to "MyConcrete" and I tweak it to my liking. I don't see a way to save the texture from within Unity. Can I do it in Unity?
As a fallback(?) - the Substance Player does have this ability, but I don't know where the MyConcrete "copy" is saved. Substance Player (MacOS version) doesn't show me multiple versions within the sbsar file so it doesn't seem that it in a resource fork or whatnot in there :) Do I just have to copy the .sbsar myself to get it into Substance Player? Seems awkward. Any tips appreciated!
Answer by Jerc
Dec 15, 2011 at 02:14 PM
In the substance material inspector on the top right there is a small gear icon, click on it and you should see a menu item called "Export Bitmaps" that allows you to export your substance outputs as bitmaps.
Thanks for the answer... I would never have looked there - pretty obscure!
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
3 People are following this question.
Export substance texture
Why Blender's FBX must reassign texture but 3ds Max's FBX don't?
Make an Array of Arrays of Textures
Exporting to unity from 3ds max - no texture?
How to export FBX from 3dsMax to Unity3d with texturs applied to materials?