I wish to use Substance materials for part of my iOS workflow - mostly to make "programmer art" that doesn't suck quite so badly :) I really only want to get at the baked texture + normals so I can tweak it in Photoshop with overlays or whatnot.
I would like to customize the free "concrete_049.sbsar" so I select the "Add Substance from prototype" button and rename that copy to "MyConcrete" and I tweak it to my liking. I don't see a way to save the texture from within Unity. Can I do it in Unity?
As a fallback(?) - the Substance Player does have this ability, but I don't know where the MyConcrete "copy" is saved. Substance Player (MacOS version) doesn't show me multiple versions within the sbsar file so it doesn't seem that it in a resource fork or whatnot in there :) Do I just have to copy the .sbsar myself to get it into Substance Player? Seems awkward. Any tips appreciated!
Answer by Jerc
Dec 15, 2011 at 02:14 PM
In the substance material inspector on the top right there is a small gear icon, click on it and you should see a menu item called "Export Bitmaps" that allows you to export your substance outputs as bitmaps.
Thanks for the answer... I would never have looked there - pretty obscure!
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
3 People are following this question.
Export substance texture
Substances or custom Shaders?
Character Customization : techniques for brows, facial hair, tattoos, scars...
Best practises with Substances & LODS
(Noob) Losing material color from Maya to Unity?