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Hi, Is it possible to render a GUI.TextArea into a Texture ? Although I can render the GUI Text and GUI Texture GameObjects easily into a Camera Texture Target, I don't find a way to do it with GUI.skin objects created in C#. My goal is to create at run time textures of word wrapped text.
Thanks for your help !
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GUISkins and GUI.Labels support word wrapping automatically, so if that's what you're after, just use a GUI.Label. Don't use TextArea unless you want the text to be editable, and even then, you aren't using GUI.TextArea correctly, you need to use it like this: Thanks for this good advice. I guess my question remains and is now: " Is it possible to render a GUI.Label into a Texture ?"
Jun 04 '10 at 10:26 AM
stephane
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