Hi, Is it possible to render a GUI.TextArea into a Texture ?
Although I can render the GUI Text and GUI Texture GameObjects easily into a Camera Texture Target, I don't find a way to do it with GUI.skin objects created in C#.
My goal is to create at run time textures of word wrapped text.
Thanks for your help !
GUISkins and GUI.Labels support word wrapping automatically, so if that's what you're after, just use a GUI.Label. Don't use TextArea unless you want the text to be editable, and even then, you aren't using GUI.TextArea correctly, you need to use it like this:
answered Jun 03 '10 at 05:04 PM