Hello,
i was wondering whether it is better to have on big texture combining
all graphics and use this as a spritesheet (tiling+offset) or have many
textures.
I added this graphic below to clarify my problem:
Does one big spritesheet hit the performance, when different gameobjects use it as a texture and even some gameobjects use the same graphic on the spritesheet?
Is it a good idea, to use on big spritesheet on ios platform as a shared material or would this blast the ram?
Thanks for your help,
Thomas