How do I define key names? eg if I am using left control to fire a weapon how do I tell Unity this? Can I just say keycode.leftcontrol = "Fire"?
Answer by Mox
Nov 17, 2011 at 01:28 AM
Take a look at Input.GetKey and Input.GetKeyDown
Answer by jahroy
Nov 17, 2011 at 02:31 AM
Check out the Input Manager:
Edit -> Project Settings -> Input
After choosing this from the menu, look in the Inspector.
You'll see an item named Axes, which can be expanded and edited.
This is where all the inputs (and their behaviors) are defined.
Like Mox says, you can also hardcode input management by using things like Input.GetKey(KeyCode.LeftControl)
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
4 People are following this question.
How to make camera position relative to a specific target.
c# play animation on key down
Can I make animations snap to a frame?
Character ragdoll to character animation?
Moving character via animation VS script