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HI! I'm a newbie here. Please forgive my bad english, i'm a french student^^. Well, i have a problem with my camera in unity. I have a camera on an itweenPath (a catmull rom spline). I want to move it when the player is moving (the best exemple is God of war camera). But it can't work if i d'ont put my character on a waypoint path. This is my first (of many ^^) question. How can i assign a waypoint path to my Player but don't force it to follow the path? My second question: When i'll have my two path i want to calculate avery frame where my camera is (in percent) on the itweenPath when the player is at 50% of the waypointPath. To do this, i've read that i have to use polynomial interpolation, to interpolate values constantly from waypoints to spline points. For exemple Player position% = Camera position % 0 10 20 10 40 20 60 40 et ainsi de suite. I've read on a http://gamedev.net tread that i have to use Lagrange method. But i don't know how to script it. Anyone can help me to do this? I've read many post and website on waypoint and Lagrange interpolation. But it didn't helped me :/ I know that it is possible but it will kill me^^. Thanks for reading this :). Have Good Day!
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