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How to remove an add?

Hi, I have downloaded the Inner-active Add from the asset store, and am working on implementing it in my game. They explain quite well how to make an add show up, but I can find nowhere how to make it go away. I have emailed there tech support, but with no luck.

So here is my question: Can I disable this add through JavaScript? The add is "called" with JS, so it seems like I should be able to make it go away with JavaScript also.

Here is the code I use to make the add appear in the top right corner of my screen. I have the code attached to an object in my main menu scene, but the add follows me into any other scene.

var jc : AndroidJavaClass;
var ia : AndroidJavaClass;
var currentActivity : AndroidJavaObject;
var iaInstance : AndroidJavaObject;

var once : boolean = true;

// Use this for initialization
function Start ()
{
    AndroidJNI.AttachCurrentThread();

    jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
    currentActivity = jc.GetStatic.<AndroidJavaObject>("currentActivity");

    ia = new AndroidJavaClass("com.inneractive.InneractiveAdPlugin");
    ia.CallStatic("requestInneractiveAd", currentActivity, "ADZdevelopment_Test_Android");

    iaInstance = ia.CallStatic.<AndroidJavaObject>("getInneractiveAdInstance");
}

// Update is called once per frame
function Update ()
{
    if (once)
    {
        once = false;

        iaInstance.Call("setRefreshInterval", 60);
        iaInstance.Call("setPosition", 40, 40);
        iaInstance.Call("setAdType", 0);
        iaInstance.Call("displayAd");
    }
}

Is this something that needs to be taken care of through the iaInstance.Call()? Or can I make the add go away through scripting?

Thanks for any help!

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asked Nov 15, 2011 at 10:31 PM

Sunrift gravatar image

Sunrift
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asked: Nov 15, 2011 at 10:31 PM

Seen: 1568 times

Last Updated: Nov 15, 2011 at 10:31 PM