Hi, I have downloaded the Inner-active Add from the asset store, and am working on implementing it in my game. They explain quite well how to make an add show up, but I can find nowhere how to make it go away. I have emailed there tech support, but with no luck.
Here is the code I use to make the add appear in the top right corner of my screen. I have the code attached to an object in my main menu scene, but the add follows me into any other scene.
var jc : AndroidJavaClass;
var ia : AndroidJavaClass;
var currentActivity : AndroidJavaObject;
var iaInstance : AndroidJavaObject;
var once : boolean = true;
// Use this for initialization
function Start ()
jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
currentActivity = jc.GetStatic.<AndroidJavaObject>("currentActivity");
ia = new AndroidJavaClass("com.inneractive.InneractiveAdPlugin");
ia.CallStatic("requestInneractiveAd", currentActivity, "ADZdevelopment_Test_Android");
iaInstance = ia.CallStatic.<AndroidJavaObject>("getInneractiveAdInstance");
// Update is called once per frame
function Update ()
once = false;
iaInstance.Call("setPosition", 40, 40);
Is this something that needs to be taken care of through the iaInstance.Call()? Or can I make the add go away through scripting?
Thanks for any help!
Nov 15 '11 at 10:31 PM