|
Hy, I would like to save data on the iPhone that is going to be send (at a defined time) to another device. Can I do that? Thanks!
(comments are locked)
|
|
From the unity iphone manual: You can save required files to a Documents folder next to your game's Data folder.
You can Cache downloaded asset bundle using .NET file API and for reuse it in the future by loading it via WWW class
In short, yes you can save files on the iphone with the System.IO.FileStream Great info, just saved ma few hours work :)
Sep 25 '10 at 12:31 AM
Julian Glenn
Since Unity3.3, Application.persistentDatapath can be used, removing the need to edit the Application.dataPath string. More can be read here.
May 17 '11 at 08:54 AM
bernardfrancois
More can be read here: http://www.previewlabs.com/file-io-in-unity3d/ (apparently html-style hyperlinks don't work in the comments here)
May 17 '11 at 08:55 AM
bernardfrancois
If you place a "Using" statement in the beginning/top of your .net/mono files you can remove the long paths eg. System.IO.FileStream can be shortned to FileStream
Nov 05 '12 at 09:22 PM
BerggreenDK
(comments are locked)
|
