How do teams work on projects? Even with unity pro and .meta files for source control systems. Scene files are binary, so only one person can work with the main scene. How can teams work on a project without namespaces?
Unity seems to be too limited and oriented on indy developers.
You can have lots of different scenes which different people are working on, you're not forced to have just one scene for your entire game! Besides, code is the thing for which source control is most important, and that just works the same as in any project.
I wouldn't say code is the most important for source control, because the scenes can be changed quite frequently and often from different people. If you are on a tight schedule where many people collaborate on a shared scene, you're bound to bump into roadblocks. I've been in a stressful project where there was only a handful of scenes (one for each level)... After working 16 hours straight and you notice someone else commit the scene before you do (and by Thor's wrath, you did yell out you had the commit token so no one else should commit), you're ready to cry. Time is ticking and you will have to redo all of your changes.
Some more successful configurations I've worked with have split up the project into multiple scenes like you seem to mention, where ideally each person have private scenes for generating content and there's one level designer/commit police for the main scenes. It involved a lot of prefabs that were tweaked off-main-project too.
Answer by valyard
Dec 15, 2011 at 08:42 AM
Answered my own question with a big blog post at http://va.lent.in/blog/2011/12/13/so-how-do-teams-work-on-a-big-unity3d-project/
Thanks for the blog post. Was good reading.
thats your answer
Awesome article @valyard THANKS!!!!!
Answer by faraz
Sep 06, 2014 at 10:30 PM
There are lots of tools to manage your team and communicate with them easily.I found 14 free tools for team management.
This is what i was looking for. thanks man
Not relevant at all. The author of the question asks for help when several people are working inside the same scene (which is often occures in serious Unity development when you have more than 2-3 people working one the project). I don't know why people are upvoting you. Probably because they didn't understand the specifics of the question.
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Some question about license.
Do I need Unity Pro to buy the collaboration license?
Networking pattern for team-based play
Perforce not selectable in Unity Pro 4
Transfer Scene to Coworker