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Crashes inside playloop

Device: iPad with iOS 4.3

Unity: 3.4.2f2

xcode: 4.2

Backtrace:

warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3 (8F190)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found).
warning: No copy of libXcodeDebuggerSupport.dylib found locally, reading from memory on remote device.  This may slow down the debug session.
(gdb) bt
#0  0x00855ef8 in MultiplyMatrixArrayWithBase4x4_NEON_loop ()
#1  0x008e0c0c in DeformSkinnedMesh (info=@0xb232000) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Mesh/MeshSkinning.cpp:1200
#2  0x008c85c0 in SkinnedMeshRenderer::UpdateSkinImmediate (this=0xa36baa0, requiredChannels=<value temporarily unavailable, due to optimizations>, additionalFlags=<value temporarily unavailable, due to optimizations>) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Deformation/SkinnedMeshFilter.cpp:498
#3  0x008c862c in SkinnedMeshRenderer::GetWorldAABB (this=0xa36baa0, result=@0x2fdfe6ec) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Deformation/SkinnedMeshFilter.cpp:748
#4  0x008b2a10 in Unity::Scene::AddIntoSpatialIndex (this=0x91d2c10, renderer=0xa36babc) at /Applications/buildAgent/work/842f9557127e852/Runtime/Camera/UnityScene.cpp:147
#5  0x008f5350 in Renderer::UpdateRenderer (this=0xa36baa0) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Renderer.cpp:188
#6  0x008c7b8c in SkinnedMeshRenderer::UpdateRenderer (this=0xa36baa0) at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Deformation/SkinnedMeshFilter.cpp:603
#7  0x008f5778 in Renderer::UpdateAllRenderers () at /Applications/buildAgent/work/842f9557127e852/Runtime/Filters/Renderer.cpp:177
#8  0x0092cd28 in GetTimestamp [inlined] () at :1400
#9  0x0092cd28 in PlayerLoop (batchMode=false, performRendering=true) at /Applications/buildAgent/work/842f9557127e852/Runtime/Misc/Player.cpp:1402
#10 0x0082910c in UnityPlayerLoop () at /Applications/buildAgent/work/842f9557127e852/PlatformDependent/iPhonePlayer/LibEntryPoint.mm:456
#11 0x0000419c in -[AppController Repaint] (self=0x1b37730, _cmd=0xcbd5c4) at /Users/juuso/highnoon2/Build/Classes/AppController.mm:624
#12 0x0000416c in -[AppController RepaintDisplayLink] (self=0x3a6465, _cmd=0x73756150) at /Users/juuso/highnoon2/Build/Classes/AppController.mm:615
Previous frame inner to this frame (gdb could not unwind past this frame)
Current language:  auto; currently c++
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asked Nov 15 '11 at 08:51 AM

sigs gravatar image

sigs
16 3 4 6

Also, crashes in Destroy(GameObject) sometimes.

Nov 15 '11 at 08:35 AM sigs
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asked: Nov 15 '11 at 08:51 AM

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Last Updated: Nov 15 '11 at 08:51 AM