|
Hi, all! I have an animation of my character reaching behind his back, grabbing his sword, and bringing it out again when I press 'Q'. (Yes, i have it properly blended with the Idle cycle and whatnot ;D ) I would like to parent the sword to the hand bone when the animation reaches a specific time. I have gotten as far as My only problem is that this will not work. I promise the animation is longer than 0.2 seconds. It seems to only work when I set it to 0. How do I get this to work?
(comments are locked)
|
|
Seems like it's trying to hit the exact moment of 0.2, but the frames aren't going to hit that moment. You might consider changing it to <= 0.2. I changed it, and even when set to between 5 and 5.2 seconds, the Debug.Log still fires the moment the game is loaded. :/ EDIT Nevermind. I had an OR statement ( || ) instead of an AND statement ( && ) THANK YOU!
Nov 15 '11 at 03:39 AM
Youngapprentice
(comments are locked)
|
