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Hello, I have trouble getting the full range of the joystick on a xbox360 controller. When tilting the joystick just half about the way to one direction I am getting already the value 1. How can I interpolate the value over the full axis range. Here is my code: Vector2 input = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); Thank you for your time!
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Hey. We (a friend of mine, actually) did find a solution. Make sure you set Sensitivity and Gravity in the Input Manager to 1, disable *Snap" and choose an as small as possible value for Dead (0.2 worked for us). Have a nice day!
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