Hi all, I’m starting with Unity and since yesteraday I have a problem that I can’t resolve.
I’m using GUI.Button to create 7 buttons, and I should be able to move this buttons with the mouse (like if this button was the piece of a puzzle).
Can somebody explain me how to do that?
Do you really need these to be buttons ? I mean, a button is meant to be a clickable area on the screen. It seems what you want to do is just have 7 boxes displayed on the screen, which can be moved by the user in a certain order. If you don’t need the “click” functionality of a button, you might want to use simple planes with a 2D texture to represent your 7 states.