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Permanent handles (when object is not selected)

Hey all,

I tried to make an editor extension which shows a transform handle even when the object isn't selected. Interestingly, this is easily done by using Handles.PositionHandle from inside a OnDrawGizmos method on a GameObject. But using this approach, the handles can't beclicked or moved - they only show.

Is there a way to accomplish this? This would allow for things like the light handles being usable without clicking each light (which could, of course, visually clutter the scene).

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asked Nov 13 '11 at 07:54 PM

felix. gravatar image

felix.
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asked: Nov 13 '11 at 07:54 PM

Seen: 929 times

Last Updated: Nov 13 '11 at 07:54 PM