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Hey all, I tried to make an editor extension which shows a transform handle even when the object isn't selected. Interestingly, this is easily done by using Handles.PositionHandle from inside a OnDrawGizmos method on a GameObject. But using this approach, the handles can't beclicked or moved - they only show. Is there a way to accomplish this? This would allow for things like the light handles being usable without clicking each light (which could, of course, visually clutter the scene).
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