I tried to make an editor extension which shows a transform handle even when the object isn't selected. Interestingly, this is easily done by using Handles.PositionHandle from inside a OnDrawGizmos method on a GameObject. But using this approach, the handles can't beclicked or moved - they only show.
Is there a way to accomplish this? This would allow for things like the light handles being usable without clicking each light (which could, of course, visually clutter the scene).
asked Nov 13 '11 at 07:54 PM