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SketchUp-generated DAE files with multiple textures missing faces after import

Hello all.

I'm trying to develop a free workflow to work on a small project, just to have something in a portfolio when I graduate. I've been blundering along with Google SketchUp to do some level building, and the tools are alright for making the areas. I've been testing this by making a few simple two-room buildings and applying Google's built-in textures.

However, when I export these meshes to .dae files and subsequently import them into Unity, I am witnessing a very odd occurrence. Any textures beyond the first one applied to the model do not import (that is to say, Unity only generates one blank Material for a mesh that should have two), and more importantly, the faces with the missing textures are missing as well.

I have confirmed that the faces in question are indeed being saved from SketchUp by viewing the files with Quick Look on OS X (apparently you can even do a rudimentary fly-around with it).

Any ideas?

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asked Nov 11 '11 at 12:52 AM

JeremyAvalon gravatar image

JeremyAvalon
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Sketchup's DAE export is notoriously, famously bad. Can you go to other formats? I usually take it through Blender, fix problems, then take the .blend file to Unity. Or Blender's DAE 1.4 is pretty reliable too.

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answered Nov 11 '11 at 12:54 AM

DaveA gravatar image

DaveA
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asked: Nov 11 '11 at 12:52 AM

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Last Updated: Nov 11 '11 at 12:55 AM