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[Closed] Insantiation of a Coroutine Causes multiple clones

I'm attempting to use a coroutine to instantiate a gameobject. but it creates multiple clones. is there a way to solve this problem?

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asked Nov 10 '11 at 07:52 PM

Kprasad gravatar image

Kprasad
16 11 11 12

Please post your code. I have no problem instantiating / destroying game objects using coroutines, so there may be a simple error in your logic.

Nov 11 '11 at 12:58 AM dannyskim

Ah! there was, I ended up finding a flaw in the logic I was using. so... I guess problem solved

Nov 11 '11 at 09:10 PM Kprasad
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The question has been closed Nov 11 '11 at 11:47 PM by aldonaletto for the following reason:

Answer found by the OP


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asked: Nov 10 '11 at 07:52 PM

Seen: 514 times

Last Updated: Nov 11 '11 at 09:10 PM