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I'm attempting to use a coroutine to instantiate a gameobject. but it creates multiple clones. is there a way to solve this problem?
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The question has been closed Nov 11 '11 at 11:47 PM by aldonaletto for the following reason:
Answer found by the OP

Please post your code. I have no problem instantiating / destroying game objects using coroutines, so there may be a simple error in your logic.
Ah! there was, I ended up finding a flaw in the logic I was using. so... I guess problem solved