I'm using the First Person Controller found in the standard assets package. As I move around our level, the controller is randomly (at least it seems random) jumping way up in the air and coming back down. The only collider attached to the controller is "Graphic," the capsule collider that comes with the controller. I'm using all the default code that comes with the controller, so I don't see a need for me to post it since I haven't revised it. Has anybody had a similar problem of inconsistency with the first person controller? Any ideas on how I might go about solving this problem? Any help would be greatly appreciated! Thank you.
Answer by aldonaletto
Nov 10, 2011 at 08:08 PM
I used the F P Controller a lot, and never saw this issue. Could you have some problem with the Input Manager settings? The default settings have 2 Jump buttons - maybe one of them has been changed by mistake, and is screwing things up. You can open the Input Manager and click Reset in the "gear" button on the right side (but be aware that any other input changes you may have made will be lost too!)
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
3 People are following this question.
Speedometer for a First Person Controller
No standard assets
Dual Joysticks in First Person Controller
First person controller help!