I know what you're thinking: "why on earth are you worried about Visual Basic libraries in Unity?"
I'm trying to get some system memory information, and according to this thread I can get what I need with VisualBasic.Devices. If you have other suggestions for getting memory information (e.g. RSS and available system memory), I certainly recognize that I am not a power programmer and I'm open to any suggestions.
Within Visual Studio I can add a reference to Microsoft.VisualBasic and then include it in my C# code through 'using' directives. However, I've noticed that the version being used is .NET 4.0 (so I can't just import it into Unity), and when I try to grab the .NET framework 2.0 from the Microsoft site it tells me that it's already installed, even though I only see the 3.0, 3.5, and 4.0 frameworks on my (Windows) system (Program FilesReference AssembliesMicrosoftFramework)
So in summary, I have 3 questions:
asked Nov 09 '11 at 06:29 PM
There may be some clues here (Windows): http://social.msdn.microsoft.com/forums/en-US/netfxbcl/thread/b634cc1e-55e2-4f47-ab4d-aeca26dd26ce
answered Nov 09 '11 at 11:06 PM