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Hi the problem im having is that when my airplane is firing rockets, the rockets cant collide with anything in the world i have created, they just go through the walls. This is the script i have on the rockets. The rockets are rigidbodys.
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Try setting up some rigid body physics for the building's as well, which would also keep the character from walking through them as well. ive done that the plane cant go through the buildings but the rockets can so frustrating.
May 30 '10 at 06:32 PM
Marcus
http://unity3d.com/support/resources/tutorials/fpstutorial Check out the tutorial for starters, and also he brings up a good point.
May 30 '10 at 06:56 PM
jack 1
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If you're firing a rocket, it may be that the rocket is traveling too fast to hit the building. So if it's going at a couple hundred feet per second, the frame where it would collide with the building is not ever actually hitting. If that is the case, try using a Raycast to detect collision. yeah but should`nt it work when i slow down the speed of the rocket
May 30 '10 at 07:07 PM
Marcus
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