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Can you build both PC and iPhone?

There is a source using iPhoneKeyboard, but uses PC use and both for iPhone.

Because it is troublesome to change a source one by one, both want to go in the same source,

but an error appears in a part of iPhoneKeyboard when I build with a PC.

When I build with a PC, I want to build in defiance of the above, but is there a method?

By the way, if it is C++

#ifdef XXX
#endif

By the above, I can take it off.

How will you do it in Unity?

It may be a rudimentary question, but thank you

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asked Nov 07 '11 at 11:25 AM

fukachan gravatar image

fukachan
16 9 12 15

You need to be clearer than that.

What error appears?

You can check the platform with Application.platform to detect that.

Nov 07 '11 at 01:39 PM Jehos
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answered Nov 07 '11 at 05:12 PM

Graham Dunnett gravatar image

Graham Dunnett ♦♦
11.7k 11 20 64

You are splendid.

I thank you.

Nov 08 '11 at 03:41 AM fukachan
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asked: Nov 07 '11 at 11:25 AM

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Last Updated: Nov 08 '11 at 03:41 AM