This question is basically a reflect of this thread I started, but I suspect no one can answer this. I have a mesh with a cubemapped Texture2D that assigns height values to shared uvs. The mesh is getting split at those points and I'm trying to figure out how to either average them together (but they aren't separate verts?) or make my height loop skip one of the two shared UVs (but UVs only have 1 coordinate?)
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
2 People are following this question.
Isolating and separating geometry of a mesh
how to decrease vertices number of a sprite
Raycast - Add tris (script inside)
Normalizing mesh UVS?
Changing mesh.uv works in editor, but not on Android