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hey, how do I go about making a shader (or downloading one) that would look like C4D's reflective material channel? like this: http://www.moddb.com/members/crazyeyes000/images/reflective-material. thanks.
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Reflections can be done with render to texture which is a pro feature. The new unity race game tutorial has some nice reflections in it if you wanted to extract some code from it. Having actual reflections is expensive so a shiny material with a texture for reflection can be used for a nice, faked reflective surface. This is in indie unity as well. thanks for thank!
May 29 '10 at 06:34 AM
Jason Hamilton
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how about cubemap reflections with transparency in one shader? this would prevent a lot of questions...
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If you're looking for a glass shader with dynamic reflections, there's one on the Wiki: http://wiki.unity3d.com/index.php/SurfaceReflection It requires Unity Pro, though.
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