Help with AddForce + dragging objects

 0 Hi! I'll give you an example of my problem: I have 2 cubes with rigidbodys. I use AddForce in cube n1 to control it. When I attach cube n2, the extra weight will affect the direction/velocity. This is my objective. By attaching both of them with a joint I achieved that objective. The problem is that they are not securelly connected, i.e., they "wobble" as if they are connected by a spring. The effect I wanted is that of a magnet, but with the added effect of the weight dragging of cube n2. How can it be done? more ▼ asked May 28 '10 at 11:14 AM Damienthorn 21 ● 1 ● 1 ● 3 add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

 0 You can parent the 2nd object to the first and then alter the weight and centre of mass with scripts. http://unity3d.com/support/documentation/ScriptReference/Rigidbody-centerOfMass.html After moving the centre of mass you need adjust the position where you apply force because by default, AddForce applies force at the centre of mass. http://unity3d.com/support/documentation/ScriptReference/Rigidbody.AddForceAtPosition.html more ▼ answered May 28 '10 at 11:22 AM spinaljack 9.1k ● 18 ● 31 ● 92 Thanks for the reply.I tried parenting cube n2 to cube n1 and changing the center of mass of n1's rigidbody, but that didn't do nothing. By parenting, when I add force to n1's rigidbody, both cubes move as one and there is no dragging of n2. May 28 '10 at 03:08 PM Damienthorn You need to use Add Force at the original position (default is at the centre of mass) May 28 '10 at 05:25 PM spinaljack add new comment (comments are locked) 10|3000 characters needed characters left ▼ Viewable by all users

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asked: May 28 '10 at 11:14 AM

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Last Updated: May 28 '10 at 11:14 AM