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can anyone help me? please I need your help anyone, I will really appreciate if someone reply to my question, you are my key to my future I have a script attached to a cube(the player) a characterController component is attached into it then, I used the "characterController to make it move" it has collision when interacting with other objects but what I want to happen is to disable or "remove" its collision feature I don't want the cube(the player) to collide to any object "like a ghost that has no collision to anyone". I also have in mind to make another alternative script to do this to make the character move without the use of a character controller to make it possible but I know this is the best and fastest way for me to make the character move. my only problem is I don't know to remove its collision detection here is the script that I used please help me.
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I'd dispute the "best and fastest" bit. CharacterControllers are notoriously difficult to work with if you aren't doing the (exactly one) thing they're good for, and they come with a significant performance overhead. You'd be better to just use if you're going for a 'ghost' effect.
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ahm sorry for the misunderstanding, I "meant best and fastest" it is the way that I 100% comprehend actually the code there is from 3dbuzz "third person character setup" if you already heard of it, I Already tried the transform.Translate and removed the characterController, but when I call the function SnapAlignWithCamera() transform.translate fails to convert the local position of the character to world "global position" here is the code of the SnapAlignWithCamera() but if I use CharacterController.Move(MoveVector); it works perfectly I just want to know if it is possible to disable or remove the collision of the characterController component, if possible how to do it? thanks for your answer syclamoth I really appreciate it, but I need the exact answer to my question.
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sorry I meant best and fastest because when I use this characterController I will just add a couple of line on my code if I already know how to disable the collision on it, rather than change it to transform.translate because I will be forced to change also the other line of codes, that's a lot of work. thanks syclamoth for your answer :)
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