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Painting with homemade trees

Hi,

I modeled a tree in Maya, one mesh, two materials, dropped it in to Unity in an ambient occlusion folder, fixed scale, adjusted AO settings in materials, plunked it into my scene, looks OK, add capsule collider, adjust collider settings, create prefab, drop onto prefab, refresh tree and detail prototypes, select terrain, tree tool, add my Leafy_Tree, select Leafy Tree, get big blue dot on surface, I paint the surface and nothing happens. I try a standard tree, paints fine. Check out the contents of the prefab, everything is there and the scale is correct.

Any ideas?

Are there any good modeling resources for creating and texturing low poly terrain objects, I have the modeling skills, I just am not used to the whole low poly thing yet.

Paul

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asked May 27 '10 at 04:39 PM

Paul 5 gravatar image

Paul 5
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How's your model scale?

May 27 '10 at 04:59 PM equalsequals
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2 answers: sort voted first

You might have to create an empty game object first, then add Mesh Filter and Mesh Renderer components manually, referring the tree's mesh and materials by hand. Then it should work (in my experience).

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answered Mar 03 '11 at 10:09 AM

xeophin gravatar image

xeophin
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What you have done seems perfectly fine, are you still facing this problem ?If you have found a solution please post it!

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answered Dec 07 '10 at 10:16 AM

Sriram gravatar image

Sriram
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asked: May 27 '10 at 04:39 PM

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Last Updated: May 27 '10 at 04:39 PM