|
I have a simple .obj file with a square made of 4 vertices and 2 triangles. Importing the file into Unity with the FBX normal import settings set to "Import" results in a mesh with 5 vertices and 2 triangles! Also, 3 of the (now) 5 vertex normals are 90 degrees off from the input normals. Input to Unity: What it looks like after import into Unity:
(comments are locked)
|
|
It looks like a Unity bug. I worked around it by writing my own OBJ importer.
(comments are locked)
|
