I have recently gone through the basic part of 3d Buzz TP Character Controller and it's fine. But I wanted to change the way of the movement. In this tutorial when a player changes the camera position, and then moves, the character faces away from the camera. I tried to make it in a different way (exactly like in The Witcher 2 - http://www.youtube.com/watch?v=oi788F7vhHY&feature=related) but unfortunately I didn't succeed. Maybe someone knows the solutions. Here are the C# scripts:
Btw. I'm kinda new to Unity so please, be patient with me:D. Thanks in advance.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
2 People are following this question.
First Person Controller vs. Character (Penelope Tutorial)
Platforming - moving up sloped surfaces ?
MMD How to export model and animations to Unity as 3rd person controller?
Can I prevent player through terrain when terrain height is modified at runtime?