There are two ways to call Transform.RotateAround -
The first way is documented in the manual and makes total sense. The second one is a complete mystery that is currently blowing my mind. Anybody have experience with this?
The following of my assumptions have turned out to be false:
I'm running out of ideas, and this is blocking me at the moment... I'd love to hear from anyone with any knowledge on this!
The answer to this is just a ridiculous example of method overloading inconsistency. Here's what I just discovered:
^ takes radians.
^ rotates around transform.position... and takes degrees