- Home /

# Transform.RotateAround(Vector3 axis, float angle) - what happens with only two arguments?

There are two ways to call Transform.RotateAround -

```
Transform.RotateAround(Vector3 point, Vector3 axis, float angle)
Transform.RotateAround(Vector3 axis, float angle)
```

The first way is documented in the manual and makes total sense. The second one is a **complete mystery** that is currently **blowing my mind**. Anybody have experience with this?

The following of my assumptions have turned out to be false:

It does

**not**just default to "Vector3 point = Vector3.zero"It does

**not**just default to "Vector3 point = transfrom.position"It does

**not**even call the 3-argument version of Transform.RotateAround. In fact, the 3-argument version of Transform.RotateAround calls the 2-argument version after doing a position calculation.

I'm running out of ideas, and this is blocking me at the moment... I'd love to hear from anyone with any knowledge on this!

Thanks =)

The answer to this is just a ridiculous example of method overloading inconsistency. Here's what I just discovered:

```
Transform.RotateAround(Vector3 point, Vector3 axis, float angle)
```

^ takes radians.

```
Transform.RotateAround(Vector3 axis, float angle)
```

^ rotates around transform.position... and takes **degrees**

Haha, that's silly. :) If you make your discovery into an answer, I'll upvote it.

Good idea, that should help others find this in the future

**Answer** by Rellik
·
Oct 31, 2011 at 02:13 PM

The answer to this is just a ridiculous example of method overloading inconsistency. Here's what I just discovered:

```
Transform.RotateAround(Vector3 point, Vector3 axis, float angle)
```

^ takes radians.

```
Transform.RotateAround(Vector3 axis, float angle)
```

^ rotates around transform.position... and takes **degrees**

**Answer** by djarcas
·
Mar 23, 2013 at 03:47 PM

It appears that the function now takes radians, not degrees. However, the documentation still says it's in degrees...!

**Answer** by ForceMagic
·
Jan 12 at 05:51 PM

In Unity 5.2, 3 it has been fixed Transform.RotateAround angle parameter is really in degrees.

While, RotateAround overload without Point parameter is now deprecated.

### Your answer

### Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a user guide.

If you are a new user, check out our FAQ for more information.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.

For troubleshooting common problems with Unity 5.x Editor (including Win 10).

### Follow this Question

### Related Questions

Sprite doesn't flip correctly. 1 Answer

Calc 30° left and x units forward from local forward axis 1 Answer

camera move x axis 2 Answers

transform.position.y and x or z + 1? 0 Answers